Overview
FPGA Frogger is a hardware-accelerated implementation of the classic Frogger arcade game, built on a Basys3 FPGA board. The project combines custom Verilog modules with C software running on a MicroBlaze soft processor to deliver smooth real-time graphics, accurate collision detection, and authentic retro gameplay. Players control the frog using a 4×4 keypad and navigate across traffic and rivers displayed on a VGA monitor, experiencing an arcade-like environment directly generated by FPGA hardware.
Key Features
- Real-time graphics rendering at 60 FPS with a double-buffered framebuffer
- Sophisticated sprite system supporting 54 unique sprites with animations (frog hopping, turtle diving, car movement)
- Tile-based static backgrounds for roads, rivers, and grass
- Comprehensive collision detection:
- Car collisions (instant death)
- Water drowning (if not on a log or turtle)
- Valid lily pad landings (score and win conditions)
- User input via PmodKYPD 4×4 matrix keypad with debouncing
- Game state management (start, play, game over) with scoring and lives
- Progressive difficulty using timer-based pressure
- Visual feedback for collisions, scoring, and achievements
- Educational value in hardware-software co-design and embedded systems development
Technical Implementation
Hardware Components
- Basys3 FPGA (Artix-7): primary development platform
- PmodKYPD 4×4 keypad: directional input mapped to up, down, left, right
- VGA display: output for real-time game graphics
- Custom framebuffer: dual-port BRAM, double-buffered for smooth rendering
- MicroBlaze soft processor: handles game logic in C, interfacing with framebuffer and peripherals
Graphics and Rendering
- Framebuffer: 224×256 pixel resolution, 4-bit color depth with 16-color palette
- VGA timing generator: produces 640×480@60Hz signals with centered game window
- Sprite system: supports animation, directional rotation, and efficient blitting
- Tilemap-based background: 11 unique 16×16 tiles for environment rendering
Software Logic
- C-based game loop processes keypad input, updates game state, and renders frames
- Timer modules ensure consistent timing for object movement and difficulty scaling
- Interrupt-driven input handling for responsive gameplay
- Efficient collision detection for cars, logs, turtles, boundaries, and lily pads
Benefits
The FPGA Frogger project demonstrates how hardware-software co-design can recreate classic arcade games with authentic feel and minimal latency. Beyond entertainment, it provides hands-on educational experience in:
- Real-time graphics systems
- Hardware/software integration with FPGAs
- Sprite and tilemap rendering pipelines
- Input processing and interrupt-driven systems
- Practical challenges of embedded game development
This project’s educational value goes beyond just implementing a game. It provides hands-on experience with real-time systems design, hardware-software interface development, and the practical challenges of creating interactive embedded systems. This experience applies to many modern embedded applications, including automotive systems, industrial control, and consumer electronics